Archery Rules
Archery – that is, the use of a stringed bow to propel arrows
towards a target – is thought to go back thousands of years – possibly even as
far as the stone age of 20,000 BC – with bows and arrows used by numerous
peoples over the millennia as a means of hunting and warfare. From the ancient
Egyptians to the Shang dynasty of China (1766-1027 BC), Attila the Hun’s hordes
to the great civilisations of the Assyrians, Persians and Pathians, archery was
widely utilised.
The need to master archery – for huntsmen and soldiers alike –
inevitably led to practising the art, which in turn led to organised
tournaments, the first recorde
event of which took place in Finsbury in England in 1583 and
included 3000 participants. The development of guns caused archery to lose its
appeal on the battlefield, but it remained popular as a pastime and regular
competitions were held in various countries. Archery was first included as an
Olympic sport in 1900 for men and 1904 for women – one of the earliest sports
for female competitors – and then in 1908 and 1920, then dropping out for a few
decades before being reintroduced in 1972, since when it has been a mainstay of
the Games.
Object of the Game
Competitive archery – that is, archery that involves archers
aiming arrows at a target – has various forms, but all have the same aim: to
shoot your arrows as close to the centre of the target as possible. In the
Olympics competitors aim at a target from a distance of 70 metres, and rounds
include a ranking round where the overall scores determine the athletes’
rankings priors to a head to head elimination format.
Players & Equipment
While clearly only one archer holds a bow at once, both
individual and team competitions are undertaken. Archers must, of course, have
a bow, which is described by th(WA) as “an instrument consisting of a handle
(grip), riser (no shoot-through type) and two flexible limbs each ending in a
tip with a string nock.”
The bowstring may have any number of strands as long as it fits
the bow, and an adjustable arrow rest and a bow sight may also be used. There
is little restriction over the types of arrows used, other than those that may
cause undue damage to targets, though the maximum diameter of the arrow shaft
should not exceed 9.3mm and the diameter of the tips should not exceed 9.4mm.
The athletes’ arrows should all be marked with his or her name or initials on
the shaft and all arrows used by a competitor in a particular round (or “end”)
should be identical.
Finger protection (including tape or gloves) may be used, as are
chest protectors, arm guards and other such accessories that offer no explicit
advantage other than of a protective or comfort-enhancing nature.
The target itself varies in size –those used in Olympic archery
events measure 122cm in diameter – but all contain 10 concentric rings which
represent the different scoring sectors. The outermost two rings (called one
ring and two ring) are white, three and four are black, five and six are blue,
seven and
e World Archery Federation eight are red and nine and ten –
the innermost rings – are gold. Ten ring also has an inner ring (known as
“inner 10” or “X ring”) which is sometimes used to decide ties.
Scoring
Scoring in archery is very simple: you just add up the number of
points based on where your arrows hit the target. The highest score for a
single arrow is 10 for hitting the inner gold ring, while the least (for
hitting the outer white ring) is one point. Arrows missing the target
altogether do not score at all.
In Olympic competition athletes must shoot 72 arrows in 12
phases, with the overall cumulative score deciding their ranking. They then go
into a head to head knockout competition where they must simply score more than
their opponent. Tournaments vary in format and the number of arrows competitors
must shoot and the distance to the target.
Winning the Game
As mentioned it would depend on the specifics of the tournament
in which the archer is competing, but in an archery competition the winner is
either the person who has the highest cumulative total score after a set number
of arrows, or the one who has successfully overcome all opponents faced in
a
knockout scenario.
In the event of a tied score the archer with the highest number
of 10s (including inner 10s) is declared the victor. If that number is also
equal the one with the greater number of inner 10s is the winner. Alternatively
– or subsequently – a shoot-off can be used to separate the competitors who have
tied.
Rules of Archery
- Archers
must adhere to all official rules in terms of the equipment they use in
the performance of their sport, with the main emphasis being on them using
no equipment or accessories that would give an unfair advantage over an
opponent.
- The
maximum time permitted to shoot an end of three arrows is two minutes, and
four minutes for an end of six arrows.
- Athletes
may not raise the bow arm until the signal to start is given and penalties
can be given – in the form of points forfeits – if the bow is drawn after
the official practice has been closed.
- Athletes may not raise the bow
arm until the signal to start is given and penalties can be given – in the
form of points forfeits – if the bow is drawn after the official practice
has been closed.
- An arrow cannot be re-shot
under any circumstances. The arrow may be considered not to have been shot
if it falls from the bow or misfires, or if the target blows or falls
over. Extra time would be given in such circumstances.
- An arrow that rebounds or hangs
from the target will still score based on the mark it makes on the target
face. Arrows that stick – Robin Hood-style – in the nock of another shall
score the same as the arrow in which they are embedded.
- Athletes can be disqualified,
have points deducted or be banned from competition for various breaches of
rules, based on the severity of the offence.
- If equipment is damaged,
appeals can be made to the judge for such equipment to be replaced or
fixed, and any time allowances will be at the judge’s discretion.
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